Message 2385 : A BN newbie guide I (Spined) Written on Sun Jun 22 01:11:20 1997 SUMMARY A- START AND RENT B- SUPPORTING OTHER RACES C- NEWBIE AREAS D- EQUIPMENT E- PRACTICE AND MEND - SUMMARY ---------- Learn darkie life as an ORC scout or warrior. Level your orc to 10-12 and then you have a good MAPPER. As BN the best equipment sorcers are CONTAINERS like bushes and chests. Don't play a BN who don't have wisdom enough to practice BOB. First spells and skills to learn are in order of priority invisibility, ride, swim, climb, create food and create light. Later you decay what you don't need. A- START AND RENT ---------- Just take what you need from the room east of this board. You will die alot and if you grab more than you need soon all equipment will be spread over Arda in your corpses. Nothing loads in this room. All equipment and food that might bee here are brought from next room by other players so it can load again in The Crypt. Food and sacks load visible. You can reveal shortsword, shield, blanket, dagger, knife, torch, cup, bow, quiver and arrows. It loads in 15 minutes periods. Newbie kit from Gods (just one) are some silver, food, bow, quiver and arrows. When you PRAY just type 'pray'. If you type 'pray east' you are speaking to the Gods and they hear Yourname prays east. Before you pray hold a torch no matter time. You might pray into a dark room. If any higher level player is here ask her/him to invis you. If you pray to a place where the only exits are swim you use pray to speak to the Gods who will help you out. RENT is free. You only need money to mend. You can only camp rent in a room which is not rocky, road, water, indoor or city. When you rent remove torch and type 'camp rent'. B- SUPPORTING OTHER RACES ---------- If we support other races they support us. Narrate (troll does not hear orc player who is not grouped), group orc and trolls, enchant, summon wargs, bob, strength, cure critic and darkness are some examples. We are the only race who dont't a troll player as *a Troll* and orc as *an Orc*. When we group orc and trolls they see each other normally and they can be heard to all darkie players when they narrate. If a player tells you to narrate a message just do it, do not question or ask why. Then tell the player 'done' so he/she knows his/her message to you was not lost in some spam. C- NEWBIE AREAS ---------- You will find them if you some mapping. Map wherever you pray but first learn darkie life as an orc player. Make maps/memorize dont depend on other players to lead you to tp or kills. When your orc warrior/scout is about level 11 you have a good mapper. Remember game save of your carachter is only a few days as level 1-5. From level 6 game save is about 5 times your level rl (real life) days. If you run for tp after you got stats, die alot, lose some levels, then you can not wait to long to log in next time. We are not welcome in ORC CAVE. Entrance to Mines and rooms south of it is not orc cave. Three elite guards blocks your way in the room north of Entrance to Mines. An orc assassin sometimes sneak and kill you in one backstab in this area. REDHORN CAVE welcomes us except the rent dude and some creatures who are aggressive to all players. E- EQUIPMENT ---------- The main sorces are containers, whitie players, mobs, tall orc players and some rooms in Warrens where players use to hide eq. Containers are bush, corpse, table, rocks, stone, fireplace, alcove and chest. When you pass one examine it, not just the first time you pass, someone else might have lootet it already. Some eq loads on ground and are picked up by mobs. So if examine corpse if its first kill. Eq that load in a container is UNISIZE. It will fit the first player who use it e.g. you or a troll player you might give boots to. Mobs whos eq we can use, not all times, are hunter, elven hunter, Eoghha and brigand. E- PRACTICE AND MEND ---------- The masters are wandering around. There are no warrior master which is good. We are supposed to have penalties and this one gives us more pracs to spend on spells. The Magic Users guildmaster is the Black Sorcerer. He either walks btw orc cave and DT (Dark Tower) or s.w./s of AT (Abandoned Tower). The cleric master a Dark Robed Man use to walk on Path to Angmar. On map it is east of R and all zones north. Thief master Grey Cloaked Man does not teach pierce, attack, missile or envenom. He patrols the Hills two zones east or R or the path at Lit Cave three zones south of R (Rocky Path south of open thornbushes, follow path all south, east, all north). He is the only BN master who is aggressive to orc players. The ranger master a Brown Robed Man use to patrol Eregion north zone of MM on map or the zones n.w/w/ww of MM. You find him if you have good track. He hides most of the time so you need sense life to follow him. He mends eq. But you cant give him a receipt back if you dont have sense life. There are two differnt Brown Robed Man so if you have an old receipt from the wrong one (only one man load at time) then he does not accept it. The recipts look a little different one of the masters write the room name on it the other write Shards of Numenor. All masters have KEYWORD man and they all have a ring. Sorcerer and cleric master sometimes walk in and out of rooms where trollmobs are, invis does not help. Thief master passes alot of aggressive mobs when he is east of Rivendell. Ranger master uses a longspear and a raccoon fur hat, not a brown robe. He also has keyword brown.